by Dorian Karahalios | Feb 7, 2017 | Blog, Game Design, Writing
In Part 1 of Pumpkin Spice Plotte, I introduced the first four of the seven basic plots: Overcoming the Monster, Rags to Riches, The Quest, and The Voyage and Return. This time around, we’re going to be talking about the final three, which have a bit more nuance to...
by Dorian Karahalios | Feb 4, 2017 | Blog, Writing
There comes a time for every indie game dev where they reach the point where they have to string together some sort of a story. From infinite runners to rogue-likes to shoot ‘em ups, the writing in your game will place all the art, music, and game mechanics into...
by Jerrod Bacon | Jan 21, 2017 | Blog, Game Design, Writing
The setup: four people around a table comparing numbers on a sheet and the result of a dice roll. Sitting in front of them is the person pulling the smoke and mirrors around the players, showing them the Land of Oz. This group, together, tells a great story of heroes...
by Jennifer Mendez | Jan 11, 2017 | Blog, Business, Writing
Expectations Too many instances, teenagers and those in their early twenties think it’s somewhat easy to become a video game writer. In the AAA sector, no less. Or, perhaps even better, they know it’s difficult but they have no idea what that term actual...
by Dorian Karahalios | Jan 5, 2017 | Blog, Game Development, Writing
So, you’re well on your way in the development process. You’ve got a really solid core gameplay loop, the controls are tight and fun, the music is bouncin’, and your main storyline is doing pretty well. But there’s something else you want to add to your game. You...
by Dorian Karahalios | Dec 2, 2016 | Game Design, Writing
In every experience, there is a lesson to be learnt, and nowhere is this more true than when one decides to embark on the long journey of becoming a Game Master (or Dungeon Master). While there are many similarities between video games and tabletop roleplaying...