by Thomas Ponce de Leon | Feb 29, 2016 | Blog, Business
Here at the Black Shell Media office, we know how to have a good time (When we’re not neck deep in work that is). We hang out, we play Zombie Party, and we joke around. One of my own character traits involves me parsing any new information I receive through a filter...
by Melanie Thomas | Feb 29, 2016 | Blog, Game Design
Find a style and stick with it Whenever games are looked back upon for their visuals, there’s usually a single element that players can name to summarize the experience. Paper Mario’s unique handling of 2D objects in a 3D environment, or even Ori and the Blind...
by Michael Murphy | Feb 26, 2016 | Blog, Game Design
In the real world conflict lingers around us like a bad odor. Everything we do results in a form of conflict. Some as big as deciding an entire country’s future, or as small as deciding what shoes match your current outfit. One main reason why conflict thrives...
by Yixin Li | Feb 25, 2016 | Blog, Game Design
One of the biggest problems for many single player games is that the plot of the game doesn’t quite feel right. Sometimes, the plot can be totally incoherent and unsatisfying, which can derail your gaming experience. A good way to solve this problem is to make sure...
by Dorian Karahalios | Feb 22, 2016 | Blog, Writing
The village has been set ablaze, its once calm mountain vista transformed into a horizon of ash and flickering flames. The Big Bad looms over the cowering village leader. “Do you know why I’m here?” asks the Big Bad. The village leader rubs his singed gray facial...