by Abhinav Narain | Jul 31, 2016 | Blog, Game Design, Writing
World-building and interactivity were meant for each other. The fact that the audience has control over the outcome of a gaming experience opens up a vast range of possibilities for storytelling lore exploration. As players, the more immersed we are in the backstory,...
by Joel Silalahi | Jul 30, 2016 | Blog, Game Design, Writing
Everybody knows about big AAA games, with stories befitting a box office motion picture: Telltale’s The Walking Dead for example, or Uncharted 4: A Thief’s End by Naughty Dog. They’re praised for their powerful and compelling narrative. The pace, the...
by Alex Cicala | Jul 29, 2016 | Blog, Game Development
The last ten years in game development have been quite the rollercoaster with the constant update to game engines, the ever-growing independent developer community, and the major push in education for game development. Over that time it has become easier for everybody...
by Jerrod Bacon | Jul 28, 2016 | Blog
After more than a dozen titles from the Super Mario franchise, it is clear that Nintendo has perfected their formula. There are several things we could learn from the franchise as a whole, but I want to focus on one or two that are the most prevalent to us developers...
by Connor Selinske | Jul 27, 2016 | Blog, Game Design
Animal Crossing does a lot of work to grab and keep players, and it’s the sheer amount of detail and care that make it a tough game to replicate. But rather than trying to copy this odd little game, it can be extremely helpful as a designer to simply understand...