by Katie Conigliaro | Jul 26, 2016 | Blog, Marketing
I’m going to put this bluntly. If you aren’t using YouTube to market your game, you’re doing it wrong. YouTube is currently the best marketing tool in an indie developer’s toolbox. Think I’m exaggerating? Strap in and keep reading,...
by Abhinav Narain | Jul 25, 2016 | Blog, Game Design, Writing
“Journey” – 2012 (Image Source) The world of fiction writing is diverse—stories, today, are being told in a plethora of mediums, including video games. That being said, no matter what platform audiences will be experiencing your story through,...
by Jerrod Bacon | Jul 24, 2016 | Blog
How many of you aspiring game developers hate creating characters, either playable or not? I myself was guilty of jotting down only two to three bullet points for a characters blurb. My problem is that every time I revisited that character’s blurb, I changed altered...
by Alex Cicala | Jul 23, 2016 | Blog
The most important thing, contrary to popular belief, is that Denuvo isn’t a newly developed, modern ‘uber-protection’ method for PC games. In fact, its development has roots in the software VMProtect with some important differences. Put simply it is a fork of past...
by Jennifer Mendez | Jul 22, 2016 | Blog
I Was Just Three Dev Cycles From Retirement! It’s easy to blame it on age and the act of growing out of certain interests, but the truth of the matter is most people get burnt out from gaming. It’s not just players—it’s also developers. One day...