by Joseph Stotz | Nov 30, 2015 | Blog, Game Design
Many times, I find myself unimpressed by a game’s faulty plot. I end up feeling disconnected, uninterested and generally disappointed when I complete a video game. However, I do find solace in knowing there is hope for a game lacking in plot. My hope is found in...
by Michael Murphy | Nov 27, 2015 | Game Development
With so many great game ideas rushing from your imagination it can be hard to pin down a point of attack for your next project. Whether it’s an shooter or a kart racer there are many approaches that can be taken when developing a game. Each approach has different...
by Black Shell Media | Nov 25, 2015 | Game Design
Let me first introduce myself; my name is Joe and I am a current game design student. The following advice is not just helpful for game design students in official university settings, but hopefully for anyone new to the world of game development serving in any role...
by Joseph Stotz | Nov 23, 2015 | Blog, Game Design
After a player gets through button smashing their way through the start screen and intro video of the game, the last thing the player wants is to be bossed around by NPC’s. Nothing is more boring than feeling lack of control, especially when playing a video game....
by Michael Murphy | Nov 20, 2015 | Blog, Game Design
When describing a game most people usually go for one of four points of description- the story, the world, the characters, and a frame of reference.These descriptions can be a little troublesome and confusing especially describing Open World games and Sandbox...