by Katie Conigliaro | Apr 30, 2017 | Game Design, Game Development
A few months ago, my boyfriend and I were scrolling through indie games on the Playstation Store when we stumbled upon the trailer for Linelight, a puzzle platformer stripped of most everything we’ve come to associate with video games: characters, settings, and...
by Jennifer Mendez | Apr 29, 2017 | Blog
If you’re a teenager right now, you’re probably always hearing about how important education is. Career building and financial stability start with higher education. And while that is true, to an extent, nothing can happen without the right attitude and...
by Alex Cicala | Apr 28, 2017 | Blog, Game Design
Nuclear Throne is a top-down roguelike shooter that does many things right for the genre. It is an extremely challenging game that sports a depth that may surprise some. I like to normally compare Nuclear Throne to another game, Spelunky. I feel it is very similar in...
by Jennifer Mendez | Apr 27, 2017 | Blog, Game Development
It’s a science fiction and fantasy series created by Hironobu Sakaguchi and developed by Square Enix. It’s the largest RPG series on the planet—It’s Final Fantasy. First published in 1987, the series was originally a last-ditch effort in the game...
by Black Shell Media | Apr 26, 2017 | Blog, Business, Game Development, Indie Insider, Interview
Indie Insider Indie Insider #31 - David Sirlin, Creator of Fantasy Strike Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 113:52 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window |...