by Jennifer Mendez | Nov 12, 2018 | Blog, Business, Game Design, Game Development
Remember all the bad press Star Wars Battlefront II generated? Their parade got rained on for one simple reason: the studio lacked the respect to take on such a big name project. Here’s what I mean. Cleary their objective was to change things from the first...
by Jennifer Mendez | Oct 29, 2018 | Blog, Game Design, Game Development
Star Wars: The Old Republic. World of Warcraft. Even the controversial Star Wars Battlefront II. Games that are either entirely based around online multiplayer, or that feature a multiplayer mode, are pretty common. But there’s a reason why there are far more...
by Jennifer Mendez | Oct 15, 2018 | Blog, Game Design
Demakes, you know, like Gang Garrison 2, a direct reinvention of Valve’s Team Fortress 2. Games heavily inspired, influenced and dependent on a predecessor, often created on an older platform (or at least made to look that way) by completely different studios,...
by Jennifer Mendez | Jun 25, 2018 | Blog, Business, Game Design
As a developer, how difficult is it to choose between innovating in an untested market vs. going with a safe rehash in a tried and true market? This is the question of the hour these days, with so many players up in a frenzy over lack of industry innovation in the AAA...
by Jennifer Mendez | May 21, 2018 | Blog, Game Design
That’s right, we’re talking about that 1986-2016 side-scrolling action-adventure series that spawned a bunch of copycat games and made up 50 percent of the inspiration behind the Metroidvania genre (the other 50 percent being Castlevania, of course) . ....
by Jennifer Mendez | Apr 9, 2018 | Blog, Game Design
Game design is one of those things that gets highly debated all the time, by both game developers and players. Everyone has theories on why something works, why something else doesn’t, and what you should do. With that in mind, clearly, it’s safe to assume...