by Black Shell Media | Feb 27, 2017 | Blog, Business, Indie Insider, Interview
Indie Insider Indie Insider Podcast #24 - Jack Wegrich, Community Manager of Cut Throat Robotics (Zozbot) Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 53:12 Subscribe Share RSS Feed Share Link Embed Download file...
by Black Shell Media | Feb 26, 2017 | Blog, Game Design, Guest Post, Technology, Writing
Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Minecraft’s capacity for simple, direct, consumer-level editing of the 3D world has brought upon revolutions in game design and has joyously...
by Black Shell Media | Feb 25, 2017 | Blog, Business
With GDC right around the corner, it’s natural to get a bit anxious if you’re planning on attending. So many game devs will be in one place! There will be tons of opportunities for networking, exploring, sharing, and learning, and it can all get a little...
by Black Shell Media | Feb 24, 2017 | Blog, Game Design
Today’s post is by BSM Game Design Intern Kirsten Terry, an aspiring game designer and animator. A game designer should always go into making a puzzle game while keeping in mind the statement, “A good puzzle game always wants to be solved.” This, I...
by Alex Cicala | Feb 23, 2017 | Blog, Game Design, Game Development
Iterative design can be applied to many fields but is most notable within the gaming industry and in game development. The idea is to continually use play testing and prototyping techniques to make sure that your game functions correctly. This allows for you to...