by Tania Jensen | Jan 31, 2017 | Blog, Business, Game Development
It’s not stress that kills us, it’s our reaction to it. –Hans Selye Stress looms over us all, and there’s no doubt that any game developer you meet will be well-acquainted with it. Take a look at the perks companies such as Riot Games or Insomniac Games offer,...
by Black Shell Media | Jan 30, 2017 | Blog, Business, Indie Insider, Interview
https://blackshellmedia.com/podcast-player/9647/indie-insider-podcast-20-scott-rogers-author-industry-veteran.mp3Download file | Play in new window | Duration: 71:19 | Recorded on January 30, 2017 On the twentieth episode of Indie Insider, host Logan Schultz...
by Barbara PM | Jan 30, 2017 | Blog, Business, Game Development, Marketing
Creating personas is a way to specify the potential users your software will have in a fun, creative way. Forget about the boring stick men used in old software engineering: they were only a vague concept to describe a typical user. Personas are a detailed description...
by Jennifer Mendez | Jan 29, 2017 | Blog, Business, Game Development, Marketing
It might seem difficult, but outside of conventions, developers can still find ways to network. Albeit more accessible methods, because those conventions aren’t cheap! Too many people undervalue the power of social media and forums. Indie work, or game jams are...
by Jeffrey McKinley | Jan 28, 2017 | Blog, Business, Game Development
Gathering groups for anything can be difficult. Running them can be even harder, especially when there’s people’s passions and ambitions on the line. After you gather the team, you need to set people roles and keep group moral high, while making sure to balance...