by Tania Jensen | Apr 2, 2017 | Blog, Business, Game Development
With internet and cloud access almost everywhere, pulling an excellent team together from every corner of the known universe has become more than just a far-off dream. This is reality—and that means that everything comes with a price. Figuring out how to best deal...
by Tania Jensen | Jan 31, 2017 | Blog, Business, Game Development
It’s not stress that kills us, it’s our reaction to it. –Hans Selye Stress looms over us all, and there’s no doubt that any game developer you meet will be well-acquainted with it. Take a look at the perks companies such as Riot Games or Insomniac Games offer,...
by Tania Jensen | Nov 20, 2016 | Blog, Game Development
Anyone who’s played the recently-popular mobile dating game Mystic Messenger knows its main MO for setting itself apart is by incorporating a phone-and-messaging system that bases itself around a real-life clock. The entire game takes place in a series of chatrooms...
by Tania Jensen | Nov 12, 2016 | Blog, Game Design
Maintaining a good balance of challenge for players may be one of the toughest tasks on a developer’s plate. A good difficulty level—one that lets players use what they’ve learned from the game to move forward—is one that requires craftsmanship, and sometimes it’s all...
by Tania Jensen | Nov 9, 2016 | Blog
Ask anyone who enjoys multiplayer games, and you’ll likely find that they’ve had a stint at some point with Ragnarok Online. The Korean MMORPG made its stateside debut in 2003 and enjoyed massive popularity. Free-to-play as of 2011, the game still enjoys traffic and a...