Black Shell Media
  • Raghav Mathur
  • Blog
  • Indie Insider Podcast
  • Resources
Select Page

The Hurdles of Working Remotely (And How You Can Clear Them)

by Tania Jensen | Apr 2, 2017 | Blog, Business, Game Development

With internet and cloud access almost everywhere, pulling an excellent team together from every corner of the known universe has become more than just a far-off dream. This is reality—and that means that everything comes with a price. Figuring out how to best deal...

Boiling Over: The Importance of De-Stressing as a Developer

by Tania Jensen | Jan 31, 2017 | Blog, Business, Game Development

It’s not stress that kills us, it’s our reaction to it. –Hans Selye Stress looms over us all, and there’s no doubt that any game developer you meet will be well-acquainted with it. Take a look at the perks companies such as Riot Games or Insomniac Games offer,...

Beating the Clock: Inclusion of Real Time in Video Games

by Tania Jensen | Nov 20, 2016 | Blog, Game Development

Anyone who’s played the recently-popular mobile dating game Mystic Messenger knows its main MO for setting itself apart is by incorporating a phone-and-messaging system that bases itself around a real-life clock. The entire game takes place in a series of chatrooms...
It’s a Trap! Avoiding the Agony of Artificial Difficulty

It’s a Trap! Avoiding the Agony of Artificial Difficulty

by Tania Jensen | Nov 12, 2016 | Blog, Game Design

Maintaining a good balance of challenge for players may be one of the toughest tasks on a developer’s plate. A good difficulty level—one that lets players use what they’ve learned from the game to move forward—is one that requires craftsmanship, and sometimes it’s all...
Ragnarok Online’s 13 Year Hold: What Makes it so Memorable?

Ragnarok Online’s 13 Year Hold: What Makes it so Memorable?

by Tania Jensen | Nov 9, 2016 | Blog

Ask anyone who enjoys multiplayer games, and you’ll likely find that they’ve had a stint at some point with Ragnarok Online. The Korean MMORPG made its stateside debut in 2003 and enjoyed massive popularity. Free-to-play as of 2011, the game still enjoys traffic and a...
« Older Entries

Categories

  • Blog
  • Business
  • Developer Spotlight
  • Game Design
  • Game Development
  • Guest Post
  • Indie Insider
  • Interview
  • Marketing
  • Technology
  • Uncategorized
  • Writing

Archives

  • February 2021
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • Twitter
  • RSS
© Black Shell Media. All rights reserved.