by Melanie Thomas | Jan 31, 2016 | Blog, Game Design
When the topic of character design eventually arises during development, most writers for visual mediums will begin to construct the character’s appearance. While the appearance is part of a character, and does define a portion of their being, it’s a huge mistake to...
by Raghav Mathur | Jan 30, 2016 | Blog, Interview, Marketing
Writer’s note: The studio is actually called Gambreng Games, not Gambring! My mistake. Gambring Games’ title Ascender just got Greenlit! We worked with them through the campaign and I had a few questions on my mind to ask Dodick, a designer for Ascender....
by Dorian Karahalios | Jan 27, 2016 | Blog, Game Design
We’ve all been guilty of this: graced by a bundle or seasonal sale, we sit down with the intention of giving each game in our giant stack a fighting chance. Some games become fast favorites, but as we all know, many others are left with mere minutes of playtime in our...
by Yixin Li | Jan 26, 2016 | Blog, Game Development
Most people tend to occasionally get sidetracked while working. Sometimes they get distracted, but other times, they procrastinate instead of dealing with their work. Procrastination can derail many projects, from coding for your indie game project, to getting the...
by Melanie Thomas | Jan 23, 2016 | Blog, Game Design
The art of storytelling is often left behind in lieu of better graphics, increasingly difficult mechanics, and character designs. While these elements do hold importance to the development of a game, few realize that a story can transform the game into an experience....