by Yixin Li | Jun 28, 2016 | Blog
Feeling tired? Do you find yourself procrastinating excessively? Do you feel like nothing you do matters? You might feel like you’re no longer able to continue on your current path and even the most minor tasks feel like a monumental struggle. You might be burned out....
by Yixin Li | Jun 10, 2016 | Blog, Game Development, Writing
One question that indie developers commonly ask is “how do I come up with a narrative for my game?” Many developers don’t even know where to begin, since building a story requires a very different approach than just laying down code or building a prototype to test...
by Yixin Li | Mar 5, 2016 | Blog, Business, Game Development
One of the biggest problems many independent game developers face is anxiety. This can come from countless different sources, such as busy work schedules, financial insecurity, fear of failure and pressure from friends and family to give up and do something less...
by Yixin Li | Feb 25, 2016 | Blog, Game Design
One of the biggest problems for many single player games is that the plot of the game doesn’t quite feel right. Sometimes, the plot can be totally incoherent and unsatisfying, which can derail your gaming experience. A good way to solve this problem is to make sure...
by Yixin Li | Feb 10, 2016 | Blog, Game Design
Wait, What? “Ludonarrative dissonance” is a fancy term for the gameplay not matching a game’s narrative. To use an example, it would be when cutscenes don’t follow the rules of the game. There are many games which use scripted events to drive the narrative and...