Don’t Just Treat Symptoms, Solve Problems
Last week I had a bad cold. I was coughing, sneezing and trying to stop my head from exploding. To […]
Last week I had a bad cold. I was coughing, sneezing and trying to stop my head from exploding. To […]
Reaching out to content creators is all about personalizing your approach. You can’t try to connect with every journalist or
Indie titles are made with smaller teams—sometimes even solo developers—and while, development-wise, this can sometimes be a hindrance, when it
Getting players to share your content can be a very tricky task. The bulk of it requires creativity, the ability
Once you’ve created your marketing strategy (make sure you have a marketing plan in place before optimizing your workflow!), you
I had a chance to talk to Dan Mitre who runs community at EA. He’s a totally awesome dude and
The number one golden rule of business: Always have a contract. Contracts help clarify business relationships on paper and provide
I had the pleasure of connecting with Carolina Ravassa, the voice actor for Sombra in Overwatch, at SXSW this year.
I’ve been thinking a lot recently about market research, and how I, as a game producer, can use data available
Just a short little blog post with some advice that a lot of people have really appreciated. Thought I’d share
It’s convention time! That wonderful time of year is here again—the convention circuit is on! PAX, GDC, E3, ComicCon, MomoCon,
The above image is a rarity. I meet my team face-to-face maybe four times a year, tops. For the past
We just launched Dungeon Souls, our most popular title, out of Early Access last Friday (12/02/2016). By the middle of
Think about the last time you bought a game. How did you go about it? You probably didn’t go from
When I started working with Daniel on SanctuaryRPG, I had no idea what I was in for as an indie
If you asked a thousand random gamers what they thought the biggest gaming buzzword of the last few years was,
They say that 90% of startups fail in the first year. Well, for the second year in a row, I am
No, seriously. It sucks. You know why? Your horror game sucks because you try and tell me how to be
We’re working with Billy to promote his game Sword of the Guardian on Greenlight, and asked him some questions about his experience
We’re working with Christopher Brendel on his project Lifestream, now on Greenlight, and had the chance to ask him a few