by Jennifer Mendez | Mar 31, 2017 | Blog, Game Design, Game Development
Weak Points Don’t Always Lead to Doom People have been talking about Horizon: Zero Dawn since it first got announced at E3 2016. And once it released on February 28, it didn’t disappoint. Guerrilla Games mastered the art of mixing genres and elements,...
by Raghav Mathur | Mar 30, 2017 | Blog, Interview
I had the pleasure of connecting with Carolina Ravassa, the voice actor for Sombra in Overwatch, at SXSW this year. We grabbed some drinks and chatted for a little while. I’ve picked out some of the best sections of the interview we recorded and transcribed them...
by Alex Cicala | Mar 29, 2017 | Blog, Marketing
As the gaming industry expands, the amount of developers crop up and the amount of games made increase making exposure a key focus in progressing. For a developer to rise to the top, it requires a smart and calculated approach to everything and anything related to...
by Raghav Mathur | Mar 28, 2017 | Blog, Game Design, Marketing
I’ve been thinking a lot recently about market research, and how I, as a game producer, can use data available to me to improve the games I put out. One thing that every business school class will teach you is that a good product fulfills a certain need of the...
by Black Shell Media | Mar 27, 2017 | Blog, Game Development, Indie Insider, Interview
Indie Insider Indie Insider #28 - Indie Studio Vashta Entertainment Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 58:38 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window | Duration: 58:38...