by Rocky Kev | Aug 31, 2016 | Blog, Marketing
This 13-second animation received comments like: “Holy s***. Guess who’s trying this later tonight? Don’t actually guess. I am” “So I get my 3 kids all summer for visitation . . . Should this be a game I get us to play with each other;...
by Jennifer Mendez | Aug 30, 2016 | Blog
When speaking to a player—a non-developer—recently I was told, “I don’t understand why anyone would get out of development. Making games for a living is a dream come true.” It was in that moment that I realized that being in development is not...
by Alex Cicala | Aug 29, 2016 | Blog, Game Design, Game Development
Over the years with choices in game development, we learn what works well and what doesn’t. Sometimes game design choices get mimicked or improved upon and sometimes those choices are repeated and end up having fewer issues depended on the type of game. There is...
by Joel Silalahi | Aug 28, 2016 | Blog
Here we are, the final part of this journey investigating how passive storytelling makes for very interesting gameplay experiences. It makes you feel like you need to know more. How did things get to where they are? What was the cause? Unlike the minimal dialogue in...
by Jerrod Bacon | Aug 27, 2016 | Blog, Game Development
If you don’t know what a ‘Game Jam’ is, than this article will be a huge eye opener and hopefully give you the motivation you need to head out to your first one. A game jam is a get together for people who are interested in game development. Developers and aspiring...