How to Keep Players Excited and Bring That Excitement to Events
I have been playing Pokemon Go for a while now as my new phone supports it. It has been getting […]
I have been playing Pokemon Go for a while now as my new phone supports it. It has been getting […]
There you are, sitting at your work space and staring blankly into the abyss that is a blank page. You’re
Recently, I started playing Final Fantasy XIV: A Realm Reborn after years of a personal grudge against Massively Multiple Online
What does Starbound, Stardew Valley, or any browser game with the word “Clicker” in the title have in common? Numbers
The setup: four people around a table comparing numbers on a sheet and the result of a dice roll. Sitting
As we have discussed Metroidvania games recently, it would be a great time to introduce another series of articles I
As developers, we tend to focus on our specialties, be it as a programmer, an artist, or a level designer.
Once upon a time, the nostalgia bombs Castlevania: Symphony of the Night and Super Metroid gave birth to an entirely
Today, we’re talking with Corey King of Zenfri Inc and his experience working with the Augmented Reality genre for his
As technology continues to get easier to carry, the market for mobile games continues to grow as well. Nintendo is
For decades, the gaming industry has been creating better and better graphics to showcase the worlds they create for players,
Using a perspective from within your game’s story is an incredibly ingenious way to interact with your audience, as well
If you are older than five you know what Pokemon are, but it is safe to assume that there are
The second article in this learning with series takes us to the land of Hyrule in the “Legend of Zelda”. If
As a creator, there nothing worse than sitting down at your station, ready to work, and having nothing to contribute
If you don’t know what a ‘Game Jam’ is, than this article will be a huge eye opener and hopefully
Last week in Part 1 we learned about the using simple mechanics and about various level design concepts from the
From designing activity books and paper dolls to designing games, Camila Gormaz has come a long way. Her new project,
After more than a dozen titles from the Super Mario franchise, it is clear that Nintendo has perfected their formula. There
How many of you aspiring game developers hate creating characters, either playable or not? I myself was guilty of jotting