by Jerrod Bacon | Jan 29, 2018 | Blog, Game Design, Game Development, Marketing
I have been playing Pokemon Go for a while now as my new phone supports it. It has been getting slightly stale to no fault of its own—I don’t normally play mobile games. However, since late October I have been playing more as things within the event have grabbed my...
by Jerrod Bacon | Aug 30, 2017 | Game Design, Writing
There you are, sitting at your work space and staring blankly into the abyss that is a blank page. You’re here because you want to make a game—had that inspiration bug bite you—but now that you have cleared your schedule, maybe cleaned up your area, but the well is...
by Jerrod Bacon | Aug 9, 2017 | Game Design, Uncategorized
Recently, I started playing Final Fantasy XIV: A Realm Reborn after years of a personal grudge against Massively Multiple Online games. The quests of this game have made me realize how, over the years, the MMO genre has been changing. My MMO experience bounces between...
by Jerrod Bacon | Feb 10, 2017 | Game Design
What does Starbound, Stardew Valley, or any browser game with the word “Clicker” in the title have in common? Numbers and time: at their core, these games are strictly about these mechanics, but it’s the ways developers disguise them that provide an...
by Jerrod Bacon | Jan 21, 2017 | Blog, Game Design, Writing
The setup: four people around a table comparing numbers on a sheet and the result of a dice roll. Sitting in front of them is the person pulling the smoke and mirrors around the players, showing them the Land of Oz. This group, together, tells a great story of heroes...