by Jerrod Bacon | Jan 12, 2017 | Blog, Game Design
As we have discussed Metroidvania games recently, it would be a great time to introduce another series of articles I am interested in writing that I am titling “Deep Dive,” where we can take a closer inspection of a genre, game series or even particular...
by Jerrod Bacon | Dec 29, 2016 | Blog, Game Development
As developers, we tend to focus on our specialties, be it as a programmer, an artist, or a level designer. There are tons of things that people believe they are not good at, but by doing even three out of five of these things can make our games feel complete for our...
by Jerrod Bacon | Dec 17, 2016 | Blog, Game Design, Game Development
Once upon a time, the nostalgia bombs Castlevania: Symphony of the Night and Super Metroid gave birth to an entirely new sub-genre of games, and as indie developers, it is up to us to preserve this genre so a new generation of gamers can enjoy it and, more...
by Jerrod Bacon | Dec 13, 2016 | Game Design, Game Development, Interview
Today, we’re talking with Corey King of Zenfri Inc and his experience working with the Augmented Reality genre for his game Clandestine: Anomaly. Jerrod Bacon: For those who may not have heard about ZenFri Inc yet, can you explain who you are and what you do?...
by Jerrod Bacon | Nov 25, 2016 | Game Development
As technology continues to get easier to carry, the market for mobile games continues to grow as well. Nintendo is no longer the main source for handheld games: smart phones have taken over and each has its own shop where you can get applications (Apps) for nearly...