by Jerrod Bacon | Nov 17, 2016 | Game Development, Technology
For decades, the gaming industry has been creating better and better graphics to showcase the worlds they create for players, and in the past couple years, they have improved the virtual worlds they drop us into as well. Now, because of the immense technological...
by Jerrod Bacon | Oct 26, 2016 | Uncategorized
Using a perspective from within your game’s story is an incredibly ingenious way to interact with your audience, as well as have them participate in the lore of your game or simply follow and get hyped, keeping their attention on your product. The character of Sombra...
by Jerrod Bacon | Oct 14, 2016 | Game Design, Game Development
If you are older than five you know what Pokemon are, but it is safe to assume that there are still people who haven’t played any Pokemon games—fight that urge you rebel you! The people who refuse to play this series of games do so, I feel, because it also has a large...
by Jerrod Bacon | Sep 27, 2016 | Blog, Game Design
The second article in this learning with series takes us to the land of Hyrule in the “Legend of Zelda”. If it’s been a while since you have played one of these games, read this article and then go and play one again. Over the years, Nintendo has made a name with the...
by Jerrod Bacon | Sep 8, 2016 | Uncategorized
As a creator, there nothing worse than sitting down at your station, ready to work, and having nothing to contribute to your project. Now, most people will say that you have “Writer’s Block”, but I like the term “Creator’s Block,”...