by Jerrod Bacon | Aug 27, 2016 | Blog, Game Development
If you don’t know what a ‘Game Jam’ is, than this article will be a huge eye opener and hopefully give you the motivation you need to head out to your first one. A game jam is a get together for people who are interested in game development. Developers and aspiring...
by Jerrod Bacon | Aug 4, 2016 | Blog, Game Design
Last week in Part 1 we learned about the using simple mechanics and about various level design concepts from the Super Mario franchise. This week we will learn about how to implement those mechanics and designs, and later, we’ll cover how Nintendo tests their...
by Jerrod Bacon | Aug 3, 2016 | Blog, Game Design, Game Development, Interview
From designing activity books and paper dolls to designing games, Camila Gormaz has come a long way. Her new project, Long Gone Days, is picking up steam as their Indiegogo passes sixty percent. The modern-military war game is turning the RPG concept on its head while...
by Jerrod Bacon | Jul 28, 2016 | Blog
After more than a dozen titles from the Super Mario franchise, it is clear that Nintendo has perfected their formula. There are several things we could learn from the franchise as a whole, but I want to focus on one or two that are the most prevalent to us developers...
by Jerrod Bacon | Jul 24, 2016 | Blog
How many of you aspiring game developers hate creating characters, either playable or not? I myself was guilty of jotting down only two to three bullet points for a characters blurb. My problem is that every time I revisited that character’s blurb, I changed altered...