by Joel Silalahi | Nov 4, 2016 | Blog, Game Design, Game Development
The year is 2006. Five years after the game-changing release of Grand Theft Auto III, there came a brand new 3D open world action-adventure game, where players are lowly gang members in the middle of a conflict between their gang and a rivalone. The game was Saints...
by Joel Silalahi | Sep 28, 2016 | Blog, Game Design, Game Development, Uncategorized
If you’re like me and way into all this sci-fi nonsense, then you were probably excited when the first reveal of No Man’s Sky surfaced on the internet. A game that allows you to travel through space and land on planets without a loading screen? What? Yes...
by Joel Silalahi | Sep 17, 2016 | Blog, Game Design
If you’re like me, then you’re just a simple player who likes to be challenged and see how you compare to other people when it comes to a game with a competitive edge like Counter-Strike, Overwatch, or League of Legends. Because no matter how much joy and...
by Joel Silalahi | Aug 28, 2016 | Blog
Here we are, the final part of this journey investigating how passive storytelling makes for very interesting gameplay experiences. It makes you feel like you need to know more. How did things get to where they are? What was the cause? Unlike the minimal dialogue in...
by Joel Silalahi | Aug 9, 2016 | Blog, Game Design, Writing
Today we leave the minimal dialogue discussed in Part One that was used to create a meaningful narrative and instead take a gander at Blizzard’s approach of minimal in-game media to portray a compelling and effective narrative. Let’s talk about Overwatch!...