No Longer a Clone: 3 Ways Saints Row Differentiated Itself from Grand Theft Auto
The year is 2006. Five years after the game-changing release of Grand Theft Auto III, there came a brand new […]
The year is 2006. Five years after the game-changing release of Grand Theft Auto III, there came a brand new […]
If you’re like me and way into all this sci-fi nonsense, then you were probably excited when the first reveal of
If you’re like me, then you’re just a simple player who likes to be challenged and see how you compare
Here we are, the final part of this journey investigating how passive storytelling makes for very interesting gameplay experiences. It makes
Today we leave the minimal dialogue discussed in Part One that was used to create a meaningful narrative and instead take a
Everybody knows about big AAA games, with stories befitting a box office motion picture: Telltale’s The Walking Dead for example, or
Every game developer’s dream is to create a game that is able to survive the test of time. Having a