by Melanie Thomas | Apr 17, 2016 | Blog, Game Design, Game Development
Whenever a game has a public presence, there’s going to be discourse between the developers and players. Often enough, players will be singing praises for the creators and their passion but will also have helpful suggestions and criticisms. It starts with a small...
by Melanie Thomas | Apr 12, 2016 | Blog, Game Design, Game Development
More often than not, you’ve probably run into a scenario like this; you’re playing a game and you realize that there’s a small gap in the engagement that could be fixed with a small update. Perhaps you thought the game needed a way to play it through a mobile device,...
by Melanie Thomas | Feb 29, 2016 | Blog, Game Design
Find a style and stick with it Whenever games are looked back upon for their visuals, there’s usually a single element that players can name to summarize the experience. Paper Mario’s unique handling of 2D objects in a 3D environment, or even Ori and the Blind...
by Melanie Thomas | Feb 13, 2016 | Blog, Game Development
Criticism is something that should often be sought out in hopes of creating a superior product, yet the most common mistake that a creator will make is not seeking it out. It’s a reality that content creators need to face. Proper criticism can forge a polished,...
by Melanie Thomas | Feb 6, 2016 | Blog, Game Design
Controllers are undeniably one of the core components of designing a video game experience. The controller is the tool that allows the player to connect and immerse themselves into the experience. A sloppy design choice can immediately tear a player from the game....