by Jennifer Mendez | Mar 26, 2018 | Blog, Game Design, Writing
How many of you aspiring game developers hate creating characters, either playable or not? I myself was guilty of jotting down only two to three bullet points for a character’s blurb. My problem is that every time I revisited that character’s blurb, I changed,...
by Jerrod Bacon | Jan 29, 2018 | Blog, Game Design, Game Development, Marketing
I have been playing Pokemon Go for a while now as my new phone supports it. It has been getting slightly stale to no fault of its own—I don’t normally play mobile games. However, since late October I have been playing more as things within the event have grabbed my...
by Jennifer Mendez | Jan 15, 2018 | Blog, Business, Game Design, Game Development
It’s the granddaddy of all MMORPG’s. It reigns supreme. The iconic MMO killer. It’s World of Warcraft. Originally released in 2004 by Blizzard Entertainment, it was the fourth released game set in the Warcraft universe. It’s had 12 million...
by Dorian Karahalios | Jan 8, 2018 | Blog, Game Design, Game Development, Writing
Battleships of foreign metals and humming plasma scream overhead and skyscrapers collapse in upon themselves. A mother stands in the rubble clutching her young, frightened daughter to her chest. While she may be the key to saving all of humanity from the alien...
by Alex Cicala | Dec 26, 2017 | Blog, Game Design, Game Development
You can pick any game, pick out some mechanics, and what do you know—they exist in many other games. The reason for this is developers usually borrow ideas and mechanics from other games. Some might call this stealing, and the title of this article would suggest as...
by Black Shell Media | Dec 8, 2017 | Blog, Developer Spotlight, Game Design, Game Development, Interview
Here at Black Shell Media, we find ourselves extremely lucky to represent a wide array of developers from different backgrounds. Each and every one of our developer friends took very different routes to end up where they are today, published and professional. This...