Four game mechanics that revolutionized the industry
Throughout the evolution of video games there have been major milestones with the development of game mechanics. As video game […]
Throughout the evolution of video games there have been major milestones with the development of game mechanics. As video game […]
A while back, we discussed classic vs. modern gaming. The changes, the differences in both content and motivation behind the industry
This week’s guest: Joel Esquilin and Marcus Maulucci of Glowlime Games. Topics discussed: How Glowlime Games is educating the
A few months ago, my boyfriend and I were scrolling through indie games on the Playstation Store when we stumbled
Nuclear Throne is a top-down roguelike shooter that does many things right for the genre. It is an extremely challenging
Keeping Players Coming Back Retention, retention, retention. Even if it’s just for fifteen minutes or a few hours, retention needs
What does this video make you think of? What does it make you feel? If you’re in your mid-twenties to
Ever heard of the phrase, “Player retention is the key to success”? When developers focus on engagement and acquiring players
As a launch title for the Nintendo Switch, Zelda: Breath of the Wild has boosted the discussion of freedom of
Unless you’re a game scriptwriter or narrative designer, chances are that writing doesn’t come to mind often. However, it plays
Consulting companies are a very common type in the software development world. One day, one company decides to outsource the development
This week’s episode is a special discussion panel all about game writing: What it is, what it means, and
If you are creating a story built on sequences of quests, you’ll need to think beyond script and storyline. There
As game mechanics and ideas progress, developers constantly improve on how user interfaces in games work. Many video games rely
I am someone who has played video games for many years and through many genres. The way I perceive games
Weak Points Don’t Always Lead to Doom People have been talking about Horizon: Zero Dawn since it first got announced
I’ve been thinking a lot recently about market research, and how I, as a game producer, can use data available
Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Part 1, Part 2, Part
On the twenty-seventh episode of Indie Insider, host Logan Schultz sits down with Paul Hellquist, an industry professional who
Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Part 1, Part 2,