by Daniel Doan | Apr 23, 2017 | Blog, Game Design
Keeping Players Coming Back Retention, retention, retention. Even if it’s just for fifteen minutes or a few hours, retention needs to be encouraged. If you can think of any reason to keep your players coming back, make them. Players usually jump back into a game...
by Daniel Doan | Apr 16, 2017 | Blog, Business, Developer Spotlight
Design risk. This is the basic idea that your game might completely suck on release. Okay, so you have a great design document, and everything is perfectly outlined. You then call in your crack team of programmers and . . . they say they can’t code the game with your...
by Daniel Doan | Apr 9, 2017 | Blog, Game Design, Game Development
If you are creating a story built on sequences of quests, you’ll need to think beyond script and storyline. There needs to be a depth of actions that your player must go through in order to make the game more impactful. Games that focus solely on story can seem a bit...
by Daniel Doan | Jun 11, 2016 | Game Design, Game Development
Getting Started You’ve probably got some great ideas for your game: a compelling storyline, an interesting art style and whatever bells and whistles you can think of. If you’re holding back from starting your project because you’re worried about the graphics or the...
by Daniel Doan | Jan 18, 2016 | Blog, Game Design, Game Development
When you set out to survive as a game developer, there are certain things to take into account. You have to be smart and skillful to survive the indie game development industry, and even then—there is never a guarantee. FOCUS ON WHAT YOU KNOW This can be applicable in...