by Michael Murphy | Apr 26, 2016 | Blog
Often players use time in between matches as a segment in which they do not have to pay attention. Maybe play a mobile game or make a sandwich- anything to not have to just sit around in the lobby. As developers, we need to make a better use of this time. We don’t...
by Michael Murphy | Apr 7, 2016 | Blog
When we talk about games we truly enjoyed, we rarely if ever talk about the experience we received at the main menu. We skip past, choosing the save we want and jump right into killing the 60ft titan. Why is that? Main menus aren’t necessarily boring, but not many...
by Michael Murphy | Apr 5, 2016 | Blog
Time is a strange thing. As the ages have gone by, we have come to understand time in ways completely unimaginable to some of our ancestors. We have to power to rebuild the past and craft the future of the worlds of our games in almost an infinite number of ways. We...
by Michael Murphy | Mar 27, 2016 | Blog
Depending on where you live drugs may either be a huge controversy or as normal as apple pie. Drugs have influenced countless games and have even made their way into many games, even today. Yes- play almost any M rated game and you will either see cocaine on a desk or...
by Michael Murphy | Mar 13, 2016 | Blog, Game Design
Enemies lurked all around. I knew I had to be quick and observant. I was all alone and I only had a few moments to place the bomb before the round ended. I ran forward, dodging the bullets whizzing past my head. I planted the bomb- 15 seconds till detonation. I was...