by Connor Selinske | Aug 16, 2016 | Blog, Game Design
It’s difficult to design space for players. When you go to create your perfect game, you might complete some of your best work, then have it playtested to find that, well, it just didn’t work for players. Often, this is because there wasn’t room for...
by Connor Selinske | Aug 5, 2016 | Blog, Game Design
Back when video games were just getting truly started, there was only one way for the average person to play them: arcade cabinets. And because the aim of video games, then and now, was to make money, arcade cabinets were designed to suck up as many coins as possible....
by Connor Selinske | Jul 27, 2016 | Blog, Game Design
Animal Crossing does a lot of work to grab and keep players, and it’s the sheer amount of detail and care that make it a tough game to replicate. But rather than trying to copy this odd little game, it can be extremely helpful as a designer to simply understand...