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Creating the Ultimate Haunted House: An Interview With Scott Schmidt of Hive Mind Studios

Creating the Ultimate Haunted House: An Interview With Scott Schmidt of Hive Mind Studios

by Thomas Ponce de Leon | May 3, 2016 | Game Development, Interview, Marketing

Hive Mind Studios, creators of the recently Greenlit Trap House, reached out to Black Shell Media a while back for marketing assistance. As a game design consultant, I got to take a first hand look at their game and decided to ask them some questions to share with the...
BloodGate for the Blood God: An Interview with Daniel Jackson of Outsmart Games

BloodGate for the Blood God: An Interview with Daniel Jackson of Outsmart Games

by Thomas Ponce de Leon | Apr 14, 2016 | Blog, Game Development, Interview, Marketing

Black Shell Media has recently partnered with Outsmart Games in order to promote their upcoming PC title, BloodGate. The game has currently been successfully Greenlit and we wanted to be able to share the wonderful story of our newfound friends. Despite being an...

Your Indie Game Might Fail Without These Exclusive Insights from Jabari Alii

by Thomas Ponce de Leon | Mar 14, 2016 | Blog, Game Design, Interview

Have you ever stopped to sit down and think, “What kind of music am I going to put into my game?” If you haven’t, you really should. Sit down and think about classic games, games that have withstood the test of time and will remain memorable for years to come. What...

How Spongebob Taught Me Everything I Know About Business

by Thomas Ponce de Leon | Feb 29, 2016 | Blog, Business

Here at the Black Shell Media office, we know how to have a good time (When we’re not neck deep in work that is). We hang out, we play Zombie Party, and we joke around. One of my own character traits involves me parsing any new information I receive through a filter...
Winning Big- An Interview With Tim Conkling, Winner of the 2015 Whippering Cup

Winning Big- An Interview With Tim Conkling, Winner of the 2015 Whippering Cup

by Thomas Ponce de Leon | Feb 2, 2016 | Blog, Game Development, Interview

Ten teams. Ten games. Ten thousand dollars. One winner. Who will be the one to walk away victorious? If you told me that this line sounded like the premise to a new wacky reality TV show, I would agree. However, this was the premise at the recent 2015 Whippering Indie...
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