by Raghav Mathur | Sep 9, 2016 | Blog, Business
They say that 90% of startups fail in the first year. Well, for the second year in a row, I am proud to be in the 10%. Happy Second Birthday, Black Shell Media! In mid-2013, I met Daniel on Reddit. He needed a marketing guy to help promote his growing game,...
by Jerrod Bacon | Sep 8, 2016 | Uncategorized
As a creator, there nothing worse than sitting down at your station, ready to work, and having nothing to contribute to your project. Now, most people will say that you have “Writer’s Block”, but I like the term “Creator’s Block,”...
by Jennifer Mendez | Sep 7, 2016 | Blog
No Man’s Sky Or One Man’s Lie? It’s a classic case of overhyped games. Before No Man’s Sky’s release, Sony hyped the Hello Games creation up. Players got excited, seeing the amazing trailers. They heard abundant promises, and even went to great lengths to...
by Alex Cicala | Sep 4, 2016 | Blog, Game Design, Game Development
The most rewarding challenge for any developer is to create a game that gives the player a large range of control over their choices within an environment and have those choices affect their gameplay over the course of the game. A genre which follows this is the...
by Tania Jensen | Sep 3, 2016 | Blog, Game Development
There’s no doubt that no matter whether you play Pokémon Go or don’t, you’ve probably heard all the accolades and complaints about it. There’s plenty of good: it gets people out of the house, moving and meeting up with each other; the AR mode is fun to play with; and...