by Alex Cicala | Sep 13, 2016 | Blog, Marketing
With the ever-increasing numbers of people playing games, there is an increasing number of players who want to start a discussion in relation to those games, and open discussion forums and social platforms make that easier than ever. In a public forum, you have the...
by Barbara PM | Sep 12, 2016 | Game Design, Game Development
Statistics say that right now, there are more mobile devices than people in the world. This means there exists a potentially untapped video game market for you that grows year by year. If you are working on a mobile game, your main goal will be to encourage users to...
by Jennifer Mendez | Sep 11, 2016 | Blog, Game Design
It’s been a long time coming. It had to happen: the day that Blizzard released something that makes players resubscribe to WoW. It’s a good thing too, since millions of players had left the game this year. Of course, that is somewhat normal for World of...
by Jennifer Mendez | Sep 10, 2016 | Blog
Guess who had a really bad day today? That’s right: between Sony’s press conference, and Apple’s iPhone 7 announcement, Microsoft must be fuming. Bill Gates may be a genius, but even he can’t stand the power of his competitors at times....
by Black Shell Media | Sep 10, 2016 | Blog, Interview, Marketing
From alpha to beta, a game that communicates with its community. Against the grain set by big budget productions, one studio goes above and beyond what AAA companies and most big name indie devs bother to do. We are Bundle Of Sticks Studios (B.O.S.S.), an indie team...