by Jennifer Mendez | Sep 18, 2016 | Blog, Marketing
Game development and game journalism go hand-in-hand. Some developers start off as game journalists, and others even continue to do both. However, the dynamic between both sides of the industry isn’t always a peaceful one. Reviewers can be cruel, and getting in...
by Joel Silalahi | Sep 17, 2016 | Blog, Game Design
If you’re like me, then you’re just a simple player who likes to be challenged and see how you compare to other people when it comes to a game with a competitive edge like Counter-Strike, Overwatch, or League of Legends. Because no matter how much joy and...
by Jennifer Mendez | Sep 16, 2016 | Blog
Storytelling is one of those things players don’t have any expectations of until something doesn’t meet their standards. All of a sudden, the narrative is a little off, the story doesn’t seem to align properly, or worse: there isn’t a story at...
by Tania Jensen | Sep 15, 2016 | Blog
Featured image courtesy of Mats Lindh In 2005, Activision published a music rhythm game that made waves throughout the US. Guitar Hero allowed anyone to grab the controller and become a rock star, throwing themselves into the shoes of Slash, Jimmy Page, Ritchie...
by Alex Cicala | Sep 14, 2016 | Blog, Game Design
[Warning: Contains Spoilers for Assassin’s Creed 2/Brotherhood/Revelations] As a fan, I feel that I was somewhat betrayed by the developer of the Assassin’s Creed series, who sacrificed story for essentially what could be looked at as simply continued...