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Three Things Every Aspiring Game Writer Should Know

by Jennifer Mendez | Sep 19, 2016 | Blog, Game Design, Writing

I’ll be honest: being a game writer is probably not what you think it is. Most game writers start out expecting one thing and realize that what game writers do for a living isn’t exactly what they expected. Perhaps you think game writing is for the avid...

Hollywood Comes Home – 5 Methods to Adapt a Movie into a Game

by Abhinav Narain | Sep 2, 2016 | Blog, Game Development, Writing

From Assassin’s Creed to Sly Cooper, there’s a lot to talk about when it comes to new movies being adapted from popular video game franchises. But what about the other way around? What about all the video games that are, instead, adapted from movies? These games are...

The 9 Types of Player Choices (with Examples)

by Abhinav Narain | Aug 26, 2016 | Blog, Game Design, Writing

(Civilization V — Firaxis, 2010) “Games are a series of interesting decisions.” That’s what Sid Meier said to an audience at GDC, 2012. In fact, it’s a philosophy of game design he’s expressed repeatedly in some form or another. Essentially, the sentiment comes...

Reading Between the Lines: What Passive Storytelling Teaches Us – Part 2, Overwatch

by Joel Silalahi | Aug 9, 2016 | Blog, Game Design, Writing

Today we leave the minimal dialogue discussed in Part One that was used to create a meaningful narrative and instead take a gander at Blizzard’s approach of minimal in-game media to portray a compelling and effective narrative. Let’s talk about Overwatch!...

Speak Some Evil: The Secret to Good Video Game Dialogue (Part 2)

by Abhinav Narain | Aug 1, 2016 | Blog, Game Design, Writing

“The Last of Us” – 2013 (Image Source)   In Part One of our discussion, we identified that the secret to good video game dialogue was no dialogue wherever possible. We also examined how many video games that don’t have any dialogue at all...

3 Times a Game Universe Felt Real: Storytelling and World-building

by Abhinav Narain | Jul 31, 2016 | Blog, Game Design, Writing

World-building and interactivity were meant for each other. The fact that the audience has control over the outcome of a gaming experience opens up a vast range of possibilities for storytelling lore exploration. As players, the more immersed we are in the backstory,...
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