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I Made a Game in Five Weeks. Here's What I Learned.

by Thomas Ponce de Leon | Oct 28, 2015 | Blog, Game Design, Game Development

If you’re a frequent reader, then by now you probably have a pretty decent idea of what working on a game project entails. You know how to select your team, how to budget your project, and of course, how to market your game. But what would happen if you were only...

Game Development 101: Surviving the Survival Horror Genre

by Thomas Ponce de Leon | Oct 14, 2015 | Blog, Game Design, Game Development

Our mind plays a lot of tricks on us. Our subconscious seeps through the cracks of our mind and  can distort our vision to the truth. Through lights, sounds, and the unknown we fear things we normally wouldn’t if we knew all the details. That ugly green sweater in the...

Game Development 101: Over Designing

by Thomas Ponce de Leon | Oct 9, 2015 | Blog, Game Design, Game Development

Depending on who you ask, some will say that videogames are becoming more and more streamlined to accommodate larger audiences. The joy of a complex game, the thrill of learning and mastering new mechanics, is a rare and unique experience. Yet we must ask ourselves...

Marketing Strategy 101: The AirConsole Factor

by Thomas Ponce de Leon | Sep 30, 2015 | Blog, Marketing, Technology

For whatever reason, I’ve been running into a bunch of interesting ideas recently. While last time I was given a sneak peak into the taboo world of adult gaming with Kimochi, this time I happened to be introduced to a service known as AirConsole. Have a screen, a...

Game Development 101: Making Multiplayer Games

by Thomas Ponce de Leon | Sep 29, 2015 | Blog, Game Design, Game Development

Designing games is hard. This is a fact I’m sure we’ve all come to learn and recognize. Games, especially single player ones, are self-contained systems that are simply given the illusion of being reactive and dynamic. The amount of effort and design knowledge that...
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