by Thomas Ponce de Leon | Sep 23, 2015 | Blog, Game Design, Game Development
As Mystery Science Theater 2000 says, “If you’re wondering how he eats and breathes, and other science facts, Just repeat to yourself ‘It’s just a show, I should really just relax’.” Realism does not always have room within the realm of fiction, yet often...
by Thomas Ponce de Leon | Sep 21, 2015 | Blog, Game Design, Game Development
What do people look for in a good story? That question continues to elude even the best of artists. Some would argue that colorful characters are the most important factor, while others might say a strong plot is better. As an artist myself, I live or die by this...
by Thomas Ponce de Leon | Sep 19, 2015 | Blog, Game Design, Game Development
As a game developer, it’s very important to always try and build up brand awareness and recognition. This not only means making and selling games but also interacting with your studio’s fanbase in a positive manner. Being able to keep up with your fanbase and provide...
by Thomas Ponce de Leon | Sep 15, 2015 | Blog
Bigger is not always better. Everyone wants to make a good game, and sometimes that desire can get a little out of control. Endless content! Dynamic writing! Vast and lively open world! Story that takes places over decades! So many times have indie game projects been...
by Thomas Ponce de Leon | Sep 13, 2015 | Blog
Indie game publishing is a really fascinating scene. Compared to Triple-A publishing, there’s a lot of uncharted territory. Indie games are a huge market of untapped resources, and every publishing company tackles the indie-sphere in their own way. Perhaps one of the...