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Turning Blah into Badass: Making the Most of RPG Maker

by Alex Cicala | Nov 13, 2016 | Blog, Game Development

RPG Maker is a toolkit that allows developers, whether professional or amateur, to create elaborate role playing games. It’s a similar idea to that of popular 3D engines, but RPG Maker’s cornerstone is in the classic JRPG market as a tool that they say is so...

It’s a Trap! Avoiding the Agony of Artificial Difficulty

by Tania Jensen | Nov 12, 2016 | Blog, Game Design

Maintaining a good balance of challenge for players may be one of the toughest tasks on a developer’s plate. A good difficulty level—one that lets players use what they’ve learned from the game to move forward—is one that requires craftsmanship, and sometimes it’s all...

Story Over Math: Game Writing Through Tabletop Roleplaying

by Abhinav Narain | Nov 11, 2016 | Blog, Game Design, Game Development

(All images in this article are official concept art assets to the game and were obtained from the official website of Star Wars: Edge of the Empire) In a tabletop setting, players work with each other and a designated GM (Gamemaster) to collectively create an...

Started at the Bottom: The Importance of Your Marketing Story

by Rocky Kev | Nov 10, 2016 | Business, Marketing

The marketing story is the ‘meta-story’ behind the product; it’s the story of how the product came to be. In a market crowded by thousands of gaming options, your marketing story is what puts you above the rest. In this article, I’ll be sharing marketing stories and...

Ragnarok Online’s 13 Year Hold: What Makes it so Memorable?

by Tania Jensen | Nov 9, 2016 | Blog

Ask anyone who enjoys multiplayer games, and you’ll likely find that they’ve had a stint at some point with Ragnarok Online. The Korean MMORPG made its stateside debut in 2003 and enjoyed massive popularity. Free-to-play as of 2011, the game still enjoys traffic and a...
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