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Marketing Strategy 101: The AirConsole Factor

by Thomas Ponce de Leon | Sep 30, 2015 | Blog, Marketing, Technology

For whatever reason, I’ve been running into a bunch of interesting ideas recently. While last time I was given a sneak peak into the taboo world of adult gaming with Kimochi, this time I happened to be introduced to a service known as AirConsole. Have a screen, a...

Game Development 101: Making Multiplayer Games

by Thomas Ponce de Leon | Sep 29, 2015 | Blog, Game Design, Game Development

Designing games is hard. This is a fact I’m sure we’ve all come to learn and recognize. Games, especially single player ones, are self-contained systems that are simply given the illusion of being reactive and dynamic. The amount of effort and design knowledge that...
One Simple Trick to Revolutionize Your Feature Lists

One Simple Trick to Revolutionize Your Feature Lists

by Raghav Mathur | Sep 27, 2015 | Blog, Marketing

When developers write feature lists, they usually write a sort of brag sheet showing off everything unique they did for their game and how much work they put in. That’s fine if what you’re looking for is praise and feedback regarding your game. But a feature list...

Game Development 101: Let's Talk About Realism

by Thomas Ponce de Leon | Sep 23, 2015 | Blog, Game Design, Game Development

As Mystery Science Theater 2000 says, “If you’re wondering how he eats and breathes, and other science facts, Just repeat to yourself ‘It’s just a show, I should really just relax’.” Realism does not always have room within the realm of fiction, yet often...

Game Development 101: Designing Chaos

by Thomas Ponce de Leon | Sep 21, 2015 | Blog, Game Design, Game Development

What do people look for in a good story? That question continues to elude even the best of artists. Some would argue that colorful characters are the most important factor, while others might say a strong plot is better. As an artist myself, I live or die by this...
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