by Ryan Mather | Oct 30, 2016 | Blog, Game Design
So let’s say that you’ve read my article on building your first game, and with the skills you’ve learned, you’ve decided to start working on a platformer. So let’s start with something nice and simple, the most fundamental of...
by Abhinav Narain | Oct 20, 2016 | Business, Game Design, Game Development, Uncategorized
Nonprofit organizations have been well known to be powerful forces for good in society, and gaming nonprofits are no exception. As the gaming industry continues to expand, so too does the belief that games may have more to offer society than just entertainment. The...
by Alex Cicala | Oct 16, 2016 | Blog, Game Design
Clustertruck has a simple premise: Travel through a level as a bodiless entity bunnyhopping across the top of trucks at high-speed, evading traps and hazards with the sole objective to reach the end goal. It has a basic visual design and straightforward level based...
by Alex Cicala | Oct 13, 2016 | Blog, Game Design
Call of Duty, as far as I can remember, has never lost steam when it came to sales, activity and community interaction. Aside from some scrutiny, the franchise has been successful with many perks. There are multiple modes for single player, multi player and co-op....
by Alex Cicala | Oct 10, 2016 | Blog, Game Design
These days, movie-licensed games don’t usually offer much when it comes to unique and refreshing game play and experiences. Games based on movies normally don’t sell well and likely end up in the bargain bin the year of release. So when it came to a game...