by Jennifer Mendez | Aug 7, 2017 | Blog, Developer Spotlight
UFO 50, a new collaborative project between Derek Yu, Ojiro Fumuto, Jon Perry, Eirik Suhrke, and Paul Hubans, has been officially announced. It will feature 50 games with familiar 8-bit design and modern game design staples. It popped up weeks ago under the hashtag...
by Black Shell Media | Aug 7, 2017 | Blog, Business, Game Design, Game Development, Indie Insider, Interview, Marketing
Indie Insider Indie Insider #46 - The Road to Play NYC, Week 2 Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 102:34 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window | Duration: 102:34 |...
by Jennifer Mendez | Aug 5, 2017 | Blog, Marketing
The fastest way to grow your fanbase is to get in front of someone else’s audience. Getting featured on Polygon, a decent review on TouchArcade, or even a mention by GiantBomb can have people flock to your game. Getting the press to pay attention to you is getting...
by Jennifer Mendez | Aug 4, 2017 | Blog, Writing
“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on [their] fellow man.”...
by Jennifer Mendez | Aug 3, 2017 | Blog
With the ever-increasing numbers of people playing games, there is an increasing number of players who want to start a discussion in relation to those games, and open discussion forums and social platforms make that easier than ever. In a public forum, you have the...
by Jennifer Mendez | Aug 2, 2017 | Blog, Game Development
Staying sharp and being productive are two common complaints for everyone, but more so for the lazy developer. Most have day jobs, get home tired, and still need to make dinner, clean up a bit, and make time for the family before finally curling up on the couch to...