Talk to Me, Baby: How to Ensure Clear Communication Within Your Team
A few months back, our own Katie Conigliaro wrote a piece about the top 5 digital collaboration tools for remote […]
A few months back, our own Katie Conigliaro wrote a piece about the top 5 digital collaboration tools for remote […]
On the fourth episode of Indie Insider, host Logan Schultz sits down with the founders of Hollow Robot, Martin
Building a career is hard enough, but building one in game development? Good luck! You’ll definitely need it, along with
Just as video games are diverse, so too are the game engines we use to make them. The act of
If you’re like me and way into all this sci-fi nonsense, then you were probably excited when the first reveal of
The second article in this learning with series takes us to the land of Hyrule in the “Legend of Zelda”. If
On the third episode of Indie Insider, host Logan Schultz sits down with Michal Staniszewski of Plastic, the development
On the second episode of Indie Insider, host Logan Schultz sits down with Kevin Carthew, Creative Director of indie
On the first episode of Indie Insider, host Logan Schultz sits down with Yon Hardisty, one of the partners
For many game developers, the holy grail of game design is a player experience with branching storylines, where every action
Of the many game engines there are out there, Unreal Engine 4 is one of the most powerful engines available
When the Nintendo Wii was released, I made a departure from console gaming and moved to mostly gaming on the
Keeping yourself sane during game development is a big deal, right? It’s something you’d hope you can accomplish. Between the
So, you spend an average of 2+ years working on a game and it’s finally ready to launch. It would
Overview In the gaming industry, everything is driven by the design, even the story. There are very few instances where
I’ll be honest: being a game writer is probably not what you think it is. Most game writers start out expecting
Game development and game journalism go hand-in-hand. Some developers start off as game journalists, and others even continue to do
If you’re like me, then you’re just a simple player who likes to be challenged and see how you compare
Storytelling is one of those things players don’t have any expectations of until something doesn’t meet their standards. All of a
Featured image courtesy of Mats Lindh In 2005, Activision published a music rhythm game that made waves throughout the US. Guitar