by Thomas Ponce de Leon | Sep 11, 2015 | Blog
In the age we live in, anyone can be an artist. Anyone could write the next best selling book, film the next festival award winning flick, or make the next big indie game. With the tools available, it’s no longer about who you know or making connections, it’s just...
by Thomas Ponce de Leon | Sep 9, 2015 | Blog
It almost seems like nowadays, every game has some sort of “upgrade” or “shop” system. Meta-games and economic systems give new depth and flavour to games, providing a strong sense of growth. However, too often games end up having their currencies feel worthless or...
by Thomas Ponce de Leon | Sep 2, 2015 | Blog
Commonly I’ll run across games that are genuinely fun, but have lousy or generic themes. “It’s another zombie game”, or “it’s another military game”, or “it’s another fantasy game”. Despite how good your game is, without something to set it apart from the countless...
by Thomas Ponce de Leon | Aug 31, 2015 | Blog
Microtransactions. A term up there with DLC, Early Access, and Kickstarter when it comes to knee-jerk reactions. Not to fear, Microtransactions are merely another tool in the belt of the developer when it comes to crafting a payment structure. Microtransactions do not...
by Thomas Ponce de Leon | Aug 29, 2015 | Blog
It’s that time of the year. The searing heat of Summer simmers down as the tranquil solemnity of Fall, well… falls upon us. Soon, if not already, students everywhere will once more fill the halls of education centers. A perfect time to discuss education, and the...