by Dorian Karahalios | Feb 7, 2017 | Blog, Game Design, Writing
In Part 1 of Pumpkin Spice Plotte, I introduced the first four of the seven basic plots: Overcoming the Monster, Rags to Riches, The Quest, and The Voyage and Return. This time around, we’re going to be talking about the final three, which have a bit more nuance to...
by Dorian Karahalios | Feb 4, 2017 | Blog, Writing
There comes a time for every indie game dev where they reach the point where they have to string together some sort of a story. From infinite runners to rogue-likes to shoot ‘em ups, the writing in your game will place all the art, music, and game mechanics into...
by Yixin Li | Jun 10, 2016 | Blog, Game Development, Writing
One question that indie developers commonly ask is “how do I come up with a narrative for my game?” Many developers don’t even know where to begin, since building a story requires a very different approach than just laying down code or building a prototype to test...
by Michael Murphy | Apr 5, 2016 | Blog
Time is a strange thing. As the ages have gone by, we have come to understand time in ways completely unimaginable to some of our ancestors. We have to power to rebuild the past and craft the future of the worlds of our games in almost an infinite number of ways. We...
by Dorian Karahalios | Mar 12, 2016 | Blog, Game Design, Writing
Bowser. Ganondorf. Kefka. Andross. We’ve grown to love and/or hate these iconic villains who tend toward the puppy-kicking end of the How Evil Am I? spectrum. They’ve all got that genocidal je ne sais quoi—that spark for the sinister—that we’ve enjoyed extinguishing...