Game Development 101: Just in Time

Time is a strange thing. As the ages have gone by, we have come to understand time in ways completely unimaginable to some of our ancestors.  We have to power to rebuild the past and craft the future of the worlds of our games in almost an infinite number of ways. We...
Writing 101: The Relatable Villain

Writing 101: The Relatable Villain

Bowser. Ganondorf. Kefka. Andross. We’ve grown to love and/or hate these iconic villains who tend toward the puppy-kicking end of the How Evil Am I? spectrum. They’ve all got that genocidal je ne sais quoi—that spark for the sinister—that we’ve enjoyed extinguishing...