by Alex Cicala | Dec 26, 2017 | Blog, Game Design, Game Development
You can pick any game, pick out some mechanics, and what do you know—they exist in many other games. The reason for this is developers usually borrow ideas and mechanics from other games. Some might call this stealing, and the title of this article would suggest as...
by Dorian Karahalios | Oct 24, 2017 | Blog, Game Design
Today’s guest post is by Ishaan Sahdev. This morning, I had a difficult decision to make: Do I want to complete Oxenfree or not? Do I want to see it through to the end and spend another night tossing and turning in bed, or do I want to drop it while I have the...
by Black Shell Media | Sep 16, 2017 | Blog, Game Design, Guest Post
Today’s guest post is by Ishaan Sahdev. At E3 2017, Nintendo confirmed that both kinds of Metroid games fans know and love would be making a return in the near future. Metroid: Samus Returns, a remake of the side-scrolling Metroid II on the original Game Boy, is...
by Jennifer Mendez | Aug 14, 2017 | Blog, Game Design
Throughout the evolution of video games there have been major milestones with the development of game mechanics. As video game development progressed, developers would emulate, tweak and refine mechanics other developers used. This is nothing to frown at as some might...
by Alex Cicala | Dec 9, 2016 | Blog, Game Design, Game Development
Different genres of video games can be addicting to specific target audiences. Each genre is bound by certain parameters or functions that explain why a particular game can be addicting. I’d like to look closer as to why, in particular, Isometric Action RPGs can be...