by Dorian Karahalios | Nov 22, 2016 | Blog, Game Design, Writing
Story is often one of the last things that gets considered when prototyping out a new game. We may have a general idea of the characters and what we want in terms of “boss fights,” but when it comes down to the details, game mechanics are often solidified...
by Abhinav Narain | Nov 11, 2016 | Blog, Game Design, Game Development
(All images in this article are official concept art assets to the game and were obtained from the official website of Star Wars: Edge of the Empire) In a tabletop setting, players work with each other and a designated GM (Gamemaster) to collectively create an...
by Jennifer Mendez | Sep 11, 2016 | Blog, Game Design
It’s been a long time coming. It had to happen: the day that Blizzard released something that makes players resubscribe to WoW. It’s a good thing too, since millions of players had left the game this year. Of course, that is somewhat normal for World of...
by Alex Cicala | Aug 29, 2016 | Blog, Game Design, Game Development
Over the years with choices in game development, we learn what works well and what doesn’t. Sometimes game design choices get mimicked or improved upon and sometimes those choices are repeated and end up having fewer issues depended on the type of game. There is...
by Jerrod Bacon | Jul 28, 2016 | Blog
After more than a dozen titles from the Super Mario franchise, it is clear that Nintendo has perfected their formula. There are several things we could learn from the franchise as a whole, but I want to focus on one or two that are the most prevalent to us developers...