Indie Insider #34 – Indie Studio Turtle Juice
This week’s guests: Ernani Rocha and Bashar Saade of the indie studio Turtle Juice. Topics discussed: Conducting a successful […]
This week’s guests: Ernani Rocha and Bashar Saade of the indie studio Turtle Juice. Topics discussed: Conducting a successful […]
Just a short little blog post with some advice that a lot of people have really appreciated. Thought I’d share
The independent developer community is under many pressures as it is, and Valve may have plans to unintentionally make it worse.
On the lucky thirteenth episode of Indie Insider, host Logan Schultz sits down with Mark Soderwall, the founder of
We’re working with Jeremy Jones and his team at Feudant Interactive to promote their new game, Sky Trader. Check it
We’re working with Systence Games to promote their Greenlight campaign for The Maestros, their new multiplayer RTS arena game. Check
We’re working with Billy to promote his game Sword of the Guardian on Greenlight, and asked him some questions about his experience
This post first appeared on the Engage Pixel blog. Thanks James for letting us cross-post! I’ve been read a few
Getting your game through Steam’s Greenlight system is a difficult task. It is something that you need to build a
Hive Mind Studios, creators of the recently Greenlit Trap House, reached out to Black Shell Media a while back for
Black Shell Media has recently partnered with Outsmart Games in order to promote their upcoming PC title, BloodGate. The game
Writer’s note: The studio is actually called Gambreng Games, not Gambring! My mistake. Gambring Games’ title Ascender just got Greenlit!
We’re working with Joseph Bussey and his team at Skirmish Entertainment on their project End Of The Mine on Kickstarter
I had the chance to work with Paula Lehto and the team at Musopia Ltd, an awesome group of developers working
When developers write feature lists, they usually write a sort of brag sheet showing off everything unique they did for