by Black Shell Media | Oct 12, 2016 | Blog, Game Development, Interview
We’re working with Systence Games to promote their Greenlight campaign for The Maestros, their new multiplayer RTS arena game. Check it out! We talked to Andrew (Dru) Erridge about his project and studio. 1) Tell us a bit about yourself and your studio! Hey, I’m...
by Raghav Mathur | Jul 1, 2016 | Blog, Game Development, Interview
We’re working with Billy to promote his game Sword of the Guardian on Greenlight, and asked him some questions about his experience being a one man team! Tell us a little about yourself and your team! I’m a one-man band who has created the Sword of the Guardian,...
by Black Shell Media | Jun 5, 2016 | Blog, Business, Marketing
This post first appeared on the Engage Pixel blog. Thanks James for letting us cross-post! I’ve been read a few blogs and articles over the past couple of years that talk about the state of Greenlight. After submitting Captain Kaon recently, I’ve been getting a...
by Dan Hartnack | May 9, 2016 | Game Development, Marketing
Getting your game through Steam’s Greenlight system is a difficult task. It is something that you need to build a community around and you need to invest your time into marketing to make it work. Relying solely on your Greenlight page to just get votes by itself...
by Thomas Ponce de Leon | May 3, 2016 | Game Development, Interview, Marketing
Hive Mind Studios, creators of the recently Greenlit Trap House, reached out to Black Shell Media a while back for marketing assistance. As a game design consultant, I got to take a first hand look at their game and decided to ask them some questions to share with the...