Is It Good or Bad to Spend Too Much Time Playing Your Own Game?
You did it: you launched your game and now it’s available for anyone to play! Everyone, including yourself. That’s amazing, […]
You did it: you launched your game and now it’s available for anyone to play! Everyone, including yourself. That’s amazing, […]
Thanks to Gummicube for this awesome guest post! While mothers across the world can complain about the time their children spend on
This week’s guest: Alex Nae and Alex Nechita, developers of The Underground King, perhaps most notable for being the
I’ve been thinking a lot recently about market research, and how I, as a game producer, can use data available
On the twenty-fifth episode of Indie Insider, host Logan Schultz sits down with David Mullich, an industry veteran who
On the twenty-first episode of Indie Insider, host Logan Schultz sits down with Ryan Hewer, founder of Little Red
On the fifteenth episode of Indie Insider, host Logan Schultz sits down with Richard Bartle, Co-Creator of M.U.D. and
Anyone who’s played the recently-popular mobile dating game Mystic Messenger knows its main MO for setting itself apart is by
Maintaining a good balance of challenge for players may be one of the toughest tasks on a developer’s plate. A
Clustertruck has a simple premise: Travel through a level as a bodiless entity bunnyhopping across the top of trucks at
Guest post by Natalia Kushnir There are roughly 1.2-1.3M gaming apps available on the app store but out of that over
Just as video games are diverse, so too are the game engines we use to make them. The act of
When describing a game most people usually go for one of four points of description- the story, the world, the
Nathan Meunier just launched his title This Book Is A Dungeon with us as his publisher! We’re super excited to
We had the privilege of getting in touch with JeromeASF, a popular YouTuber, and decided to ask him a few
Even if you are designing your own game, you do need a good and reliable promotional strategy to create buzz
The ever-present mechanic I’ve noticed in many Japanese games is Visual Novel dialogue and storytelling. It’s used in games such
I find that one of my favorite things about video games is the fact that they make me feel as
The standard platforms for game design are either PCs or home consoles, both of which normally exist within private, stable,
There’s no denying that sports have had an important influence on video games. And not just in the form of