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Indie Insider Podcast #21 – Ryan Hewer, Founder of Little Red Dog Games

Indie Insider Podcast #21 – Ryan Hewer, Founder of Little Red Dog Games

by Black Shell Media | Feb 6, 2017 | Blog, Business, Game Development, Indie Insider, Interview

Indie Insider Podcast - Black Shell Media Indie Insider Podcast #21 - Ryan Hewer, Founder of Little Red Dog Games Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 54:42 Subscribe Share Apple Podcasts Spotify RSS Feed...
Indie Insider Podcast #15 – Richard Bartle, Father of MMOs

Indie Insider Podcast #15 – Richard Bartle, Father of MMOs

by Black Shell Media | Dec 19, 2016 | Blog, Business, Game Design, Indie Insider, Interview

Indie Insider Podcast - Black Shell Media Indie Insider Podcast #15 - Richard Bartle, Father of MMOs Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 60:53 Subscribe Share Apple Podcasts Spotify RSS Feed Share Link...

Beating the Clock: Inclusion of Real Time in Video Games

by Tania Jensen | Nov 20, 2016 | Blog, Game Development

Anyone who’s played the recently-popular mobile dating game Mystic Messenger knows its main MO for setting itself apart is by incorporating a phone-and-messaging system that bases itself around a real-life clock. The entire game takes place in a series of chatrooms...
It’s a Trap! Avoiding the Agony of Artificial Difficulty

It’s a Trap! Avoiding the Agony of Artificial Difficulty

by Tania Jensen | Nov 12, 2016 | Blog, Game Design

Maintaining a good balance of challenge for players may be one of the toughest tasks on a developer’s plate. A good difficulty level—one that lets players use what they’ve learned from the game to move forward—is one that requires craftsmanship, and sometimes it’s all...
Clustertruck’s Challenging Minimalistic Design: A Step in the Right Direction

Clustertruck’s Challenging Minimalistic Design: A Step in the Right Direction

by Alex Cicala | Oct 16, 2016 | Blog, Game Design

Clustertruck has a simple premise: Travel through a level as a bodiless entity bunnyhopping across the top of trucks at high-speed, evading traps and hazards with the sole objective to reach the end goal. It has a basic visual design and straightforward level based...
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