by Jerrod Bacon | Aug 30, 2017 | Game Design, Writing
There you are, sitting at your work space and staring blankly into the abyss that is a blank page. You’re here because you want to make a game—had that inspiration bug bite you—but now that you have cleared your schedule, maybe cleaned up your area, but the well is...
by Jennifer Mendez | Aug 23, 2017 | Blog, Writing
Storytelling is one of those things players don’t have any expectations of until something doesn’t meet their standards. All of a sudden, the narrative is a little off, the story doesn’t seem to align properly, or worse: there isn’t a story at all. Oops. While there...
by Katie Conigliaro | Aug 18, 2017 | Blog
It can be easy to get caught up in your own project when you’re up to your knees in concept art and code. And there’s nothing inherently wrong with that. Losing yourself in the world of your own game is one of the best parts of being a game dev, after all....
by Black Shell Media | Aug 16, 2017 | Blog, Guest Post, Marketing
This article by Steven Long originally appeared on the author’s Patreon page. Why should anybody buy your game? In marketing and sales, we have a nifty acronym that pretty much sums up the customer’s thinking: WIFM. That’s pronounced like, “whiff ‘em,” as in,...
by Jennifer Mendez | Aug 14, 2017 | Blog, Game Design
Throughout the evolution of video games there have been major milestones with the development of game mechanics. As video game development progressed, developers would emulate, tweak and refine mechanics other developers used. This is nothing to frown at as some might...