Pumpkin Spice Plotte: The Seven Basic Plots (Part 1)
There comes a time for every indie game dev where they reach the point where they have to string together […]
There comes a time for every indie game dev where they reach the point where they have to string together […]
The setup: four people around a table comparing numbers on a sheet and the result of a dice roll. Sitting
Today, it’s rare to see variance in multiplayer FPS level design. Many maps tend to replicate grand scale locations or
This post by Gary Burchell first appeared on the Abandon Ship Dev Blog. Coming up with a name for
Virtual Reality started to bear its teeth in the video game world in 2016 thanks to Playstation VR set and Oculus Rift.
As we have discussed Metroidvania games recently, it would be a great time to introduce another series of articles I
Black Shell Media has the distinct pleasure of interacting with a whole bunch of indie developers from around the globe,
Below is an excerpted collection of game development tips from Daniel Doan, Co-Founder of Black Shell Media. Enjoy! How
As developers, we tend to focus on our specialties, be it as a programmer, an artist, or a level designer.
Playtesting is one of the most important things to do in order to bring a game to market. After all,
Here at Black Shell Media, we find ourselves extremely lucky to build relationships with a wide array of developers from
Once upon a time, the nostalgia bombs Castlevania: Symphony of the Night and Super Metroid gave birth to an entirely
Here at Black Shell Media, we find ourselves extremely lucky to build relationships with a wide array of developers from
This is a guest post by Jeff McKinley. Even in games with heavy RPG elements, enemies tend to have more
Different genres of video games can be addicting to specific target audiences. Each genre is bound by certain parameters or
Here at Black Shell Media, we find ourselves extremely lucky to build relationships with a wide array of developers from
Undoubtedly, one of my favorite aspects of indie game development is the freedom that is afforded to developers to make
Level design in game development is an amazing experience. Creating the world in which a player experiences the game’s events
In every experience, there is a lesson to be learnt, and nowhere is this more true than when one decides
Story is often one of the last things that gets considered when prototyping out a new game. We may have