A-Life: An Insight into Ambitious AI
The S.T.A.L.K.E.R. game series developed by GSC Game World is somewhat of an underrated gem with a global cult following. […]
The S.T.A.L.K.E.R. game series developed by GSC Game World is somewhat of an underrated gem with a global cult following. […]
This guest post first appeared on the Unreal Engine blog. Thanks Jess for letting us share it here. If you
Stories within video games are an element that takes up a decent amount of what a player will experience. Developers
I remember being about thirteen and playing the third expansion pack for The Sims, titled The Sims: Hot Date. It
This week’s guest: Dirk Knemeyer, host of The Game Design Roundtable podcast and Creative Director of Artana, a tabletop
According to creative director Bernd Diemer, Battlefront II will ditch the notorious Season Pass. News outlets and players alike are excited
Throughout the evolution of video games there have been major milestones with the development of game mechanics. As video game
This week’s guest: Joel Esquilin and Marcus Maulucci of Glowlime Games. Topics discussed: How Glowlime Games is educating the
A few months ago, my boyfriend and I were scrolling through indie games on the Playstation Store when we stumbled
If you’re a teenager right now, you’re probably always hearing about how important education is. Career building and financial stability
Keeping Players Coming Back Retention, retention, retention. Even if it’s just for fifteen minutes or a few hours, retention needs
As a launch title for the Nintendo Switch, Zelda: Breath of the Wild has boosted the discussion of freedom of
Design risk. This is the basic idea that your game might completely suck on release. Okay, so you have a
If you are creating a story built on sequences of quests, you’ll need to think beyond script and storyline. There
I am someone who has played video games for many years and through many genres. The way I perceive games
Weak Points Don’t Always Lead to Doom People have been talking about Horizon: Zero Dawn since it first got announced
Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Part 1, Part 2, Part
Over the years, real time strategy games have progressed vastly and have changed in style with varying themes and new,
Today’s post is by BSM Game Design Intern Kirsten Terry, an aspiring game designer and animator. A game designer
What does Starbound, Stardew Valley, or any browser game with the word “Clicker” in the title have in common? Numbers