by Alex Cicala | Jan 10, 2017 | Blog, Game Development
A question plagues most people in the gaming industry, from amongst many players and media outlets to also developers. That question is, “Who are developers making games for?” Are we making games for us or for the players? Some people take this topic seriously, which...
by Jennifer Mendez | Jan 8, 2017 | Blog, Business
Slain: Back from Hell. Death’s Gambit. Salt & Sanctuary. These Metroid-style games, better dubbed as Metroidvania, get plenty of attention from players and are always highly anticipated. Despite having dropped off the planet for a while, they eventually made...
by Dorian Karahalios | Dec 25, 2016 | Blog
It’s that time of year again for many developers to pack their bags and make the frustrating journey through delayed airports, busy bus terminals, or packed train stations to visit family, friends, and loved ones. While there is the promise of food, love, and...
by Black Shell Media | Dec 24, 2016 | Blog, Business, Game Development, Guest Post
This guest post by Nicholas Laborde of Raconteur Games originally appeared on Gamasutra. Community. This is the word that defines the game industry from my perspective. My name is Nicholas Laborde, and I started a little indie company called Raconteur Games a...
by Alex Cicala | Dec 15, 2016 | Blog, Marketing
An amazing social networking tool is YouTube—albeit a much harder tool to use today as its user-base has exponentially grown. YouTube allows for people to share their creations, their ideas, promote a product, and just about do anything as long as it’s in a form...